Robokick Technology is an indie game development studio for which I have provided freelance services on a few titles currently in production.
Among these projects are “Survivor” and “Bank Heist”. Survivor is a musical FPS where the player must defend their base from waves of zombies using special powers. The player can fight back with musical weapons that deal increased damage when actions are performed in sync with the rhythm, and when matching the correct weapon class against the enemy type. Bank Heist is a turn-based game where each action—such as stealing, shooting at guards, or defending against police attacks—is determined by chance through a slot machine mechanic that defines the outcome of each turn.
Both titles are still in development, and the gameplay videos are meant solely to showcase some of the services I contributed during my participation.
Below is a showcase of some boss fights and general gameplay that I developed for this project
FPS and Tower Defense
Unity
PC
Here you can see the intro cinematics and a prototype demonstrating the game's core gameplay mechanics
Turn Based
Unity
PC