About Me

Hello Everybody,
My name is Matheus Oliveira!

I’m a Software Developer with 4 years of hands-on experience designing and building immersive, high-performance XR applications using Unity and related technologies. I’m proficient in C# and C++, with a strong focus on performance optimization, clean architecture, and best practices such as Data-Oriented Design (DOTS/ECS) and Unity-specific design patterns for both games and XR solutions.

As a Computer Science student, I’ve been consistently growing my knowledge in broader areas of software engineering, while continuing to deepen my specialization in XR development. Currently, I’m focused on researching and developing Augmented Reality (AR) applications for smart glasses, combining spatial computing and interaction design to create next-generation user experiences.

I’m passionate about pushing the boundaries of immersive tech and always eager to contribute to innovative projects across AR/VR/MR, real-time 3D, and interactive systems.

LinkedIn GitHub ✉️ matt.gamedeveloper@gmail.com

EXPERIENCE

  • DEC 2024 - MAY 2025
    Unity Developer
    Ocarina Studios
    Canada - Remote - Full Time
  • APR 2024 - PRESENT
    Gameplay Programmer & VR Developer
    MS GameDev
    Rio de Janeiro, Brazil - Remote - CEO
  • DEZ 2022 - APR 2024
    Unity Developer
    Robokick Technology
    Curitiba, Brazil - Remote - Full Time

EDUCATION

    Anhanguera
    Bachelor of Computer Science

    Universidade Estácio de Sá
    Technologist in Digital Games

TOOLS & PROGRAMMING LANGUAGES

LANGUAGES

  • Portuguese: Native
  • English: Full Professional Proficiency

SKILLS

🎮 Game & XR Development:

  • Unity Engine (3D & 2D)
  • XR Development (AR, VR, MR)
  • C# & C++
  • Data-Oriented Design (DOTS/ECS)
  • Unity-specific Design Patterns
  • Game Architecture & Design Patterns (MVC, ScriptableObjects, Event-Driven Systems)
  • Performance Optimization (Memory, CPU, GPU)
  • Cross-platform Development (Mobile XR, Smart Glasses, PC, Standalone Headsets)

🔧 Version Control

  • Git / Github / Gitlab
  • Unity Version Control (Plastic SCM)
  • Unity Profiler / Frame Debugger / Deep Profiling Tools
  • Trello (Agile/Scrum familiarity)

GAMES & XR PROJECTS

Here are some of the projects and features I’ve worked on, showcasing my skills in game and XR development. Click on each card to learn more about the project and see my contributions in action!
PS: This section is still in construction. I appreciate your patiance!

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